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Super Paper Mario Codes
Hint: Arcade: Enter 3-D mode while at the coffee shop in Flipside B1. Use the gold pipe to reach an arcade. There are three arcade games that can be played with the Wiimote. A fourth game is unlocked with a Gold Card. Get a high score in them for prizes. Hint: Easy Rubies: When in Chapter 2-3 you must gain Rubies. The code for the first VIP room is 5693. When on the gerbil wheel, tape down the left or right movement button and allow the controller to idle for about ten minutes. You should get about 9,000 Rubies. Be careful and monitor it, as the Wiimote will go to sleep. The code for the second VIP room past the electric fields is 41262816. This will give you the 1,000,000,000 Rubies needed. Hint: Easy experience: Get 500 coins. Go to the Flopside and buy a special item that is 500 coins and gives 10,000 experience points. Do not use it yet. Go to a world with a Slow Mo or Speed Up Flower and get one. Then, use it. You will get 30,000 experience points instead of 10,000 experience points. Hint: Merlee's mansion: Locked room: When you have to pay 1,000,000 Rubees, earn 100 Rubees then find a man in red. Give him the 100 Rubees to get the code to get in the VIP room. Then, get 10,000 Rubees and give it to another person in red. Note: You must flip to find this one. He will give you the code to the safe but you will need a certain Pixl to get to it. To save money, the code to the VIP room is 5963 and the safe is 41262816. Hint: Pit Of 100 Trials rewards: After completing The Pit Of 100 Trials in Flipside (not Flop), you will fight a dragon, Wrecktail. This is a new version of first Boss, with the same attacks and same way to defeat it. You will get a new Pixl, Dashell, who allows you to run at very high speeds. The following are the rewards that you receive when you finish the Flopside Pit of 100 Trials two times. You get the following cards from the chests that appear after defeating your four clones: Note: This is also a great place to level up. Mario Dark Mario Peach(1) Dark Peach Bowser(1) Dark Bowser Luigi Dark Luigi Hint: Guessing the real Merlee: When you have to choose between the two Merlees, the real one will have a fly going around them from hiding in the toilet. Hint: Free hints: Any time you get stuck, save the game near your current location. Then, take the return pipe back to Flipside and go directly to the fortune teller. Once you have your hint, press Home and reset the game. You will return to your save where you were stuck and the price of the fortune teller's services will never go up. Hint: Style moves: After landing on an enemy to do damage, you can twist the Wiimote in your hands and shake it to execute style moves. Holding Jump during this attack will cause you to jump higher, thus giving you more time to shake and line up for a follow up attack. The more style moves you do in a row, the higher your multiplier will be. This will greatly increase the pace at which you gain levels. Hint: Pixls: Get the indicated Pixl to unlock the corresponding special ability. Barry: Shield yourself from enemy attacks and also counterattack. Boomer: Blow up objects. Carrie: Platform that can get you across dangerous areas. Cudge: Use a hammer. Dashell: Run fast. Dottie: Shrink yourself. Fleep: Flip objects that are stuck in the wrong dimension. Piccolo: Play special music that disintegrates certain objects. Slim: Turn sideways and squeeze through very narrow spaces. Thoreau: Pick up objects then toss them. Thudley: Shake the ground. Tippi: Use the Wiimote sensor to scan objects to learn about them and reveal hidden things. Mario series reference: Enter Room 2828 in the Castle Of Francis to find action figures and posters from other Mario games. DOWNTOWN OF CRAG hints; You will see 3 blocks when following the Floro Sapiens carrying away more Cragnons to the left.You will need to hit the 3 blocks in this order: left,right and middle. Then after you have went down the pipe and went right and defeated 5 Maths keep going right til you see 3 more blocks and hit them in this order: middle,right,left,left,right,middle,right,left,right,right,middle,right,right, left,middle,middle,left,left,left,right,left,left,left,middle, and middle to reveal another pipe that will lead you to another pipe that will then lead you to the star block for the end of chapter 5-1. Hint: Wii reference: When you enter Francis' room (with the password 2828). turn 3-D and look at the far wall at the television. Look to the left, and you will see a Nintendo Wii system with a few games. It even has the sensor bar at the top of the television. Glitch: Destroy a chunk of World 1-2 temporarily: As Mario, go to the shop at the end of World 1-2. When you enter the building, flip to 3-D mode and go to the wall on your left. Run into the wall and switch to 2-D mode. To your left will be a sign. Walk into it and you should be sticking out halfway. Flip to 3-D mode. Jump to the enter to another building. It will not look like anything. Exit. It will look like you came out of the shop, but you will come out of the building next door. If you return to the shop, you can talk to the door. Go inside, and the shopkeeper might be facing the wrong way. If you jump left and forward, you will enter an invisible black world. If you jump in a pipe, Mario will scrunch up. You can still complete the level, but the star blocks are invisible.