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WORLD 1-1
Jump to get the coin from the block. Kill the Chibibo and get the
mushroom. The next block has a coin. You can enter the next pipe to
find an 18-coins Bonus Room. When you're done, go on and get the next
coin. The next three blocks are all coins. Beat the Chibibos there.
Then comes a line of 6 bricks. The block below has a coin, and the
fourth brick from the left hides a 1-Up. Grab the seven floating
coins. Then you'll find a power-up above three bricks. Then a coin, a
Nokobon, and 8 coins in the blocks. Jump past the chasm and enter the
pipe, where you'll find a 21-coins Bonus Room. Get out. A Fly is
guarding a coin block. The next block holds a Star, and then just
coins and Chicobos until the two Flies. Then a chasm, and three
bricks - the third from the left is a multiple-coin brick. The
following coins can be gotten with a small Mario or a fireball. There
are 5 coins along the wall. Use the three moving platforms to reach
an easy Bonus Game.
WORLD 1-2
This level is a neverending series of jumps. Grab the first coins,
and a power-up in the block. Go on, and on the third platform you'll
meet your first Bunbun. There's another before a coin block. Then a
series of Nokobons and coins. The three coins floating above the pit
may be a bit tricky to get without a fireball. When you reach the row
of blocks and bricks where the Nokobon is walking, drop down the
small hole to a block with a coin, then go to the left edge of this
platform and jump to uncover an invisible 1-Up. Then you'll find some
floating moving platforms and some Bunbuns, along with coins. The
block above the steps with the two Chicobos holds a power-up. More
floating platforms, then another 1-Up in the row of blocks and
bricks. Then it's a mere series of jumps to the end. To reach the
high exit, you'll have to step on two mushroom blocks, so be quick or
it will be lost.
WORLD 1-3
Jump along the wall to reveal a secret elevator. It will lead you to
28 coins. If you choose the lower path, grab the three coins from the
blocks, then go ahead and expect many Pakkun Flowers, and two falling
blocks above the second pipe past the pit. The last pipe before the
second pit can be entered for a 21-coins Bonus Room. The second-to-
last brick in the bottom row has multiple coins, and the second in
the second row has a power-up. Once out, go past the following four
pipes (and two Pakkuns). Watch out for the falling blocks above the
blocks before you take the coins. Kill the Gao who's just after the
following blocks. If you have a big Mario, break the second brick and
jump through the gap to uncover another elevator. This is the only
way to the second Bonus Room, which holds 33 coins and a 1-Up in the
highest brick of the right column. After the steps there's an
interesting choice. The three coins in the middle passage can be
gotten with a small Mario or a fireball, but a small Mario can also
take the lower passage to reach 38 coins and a power-up. You can get
hit by the Nokobon to be able to go down there. Whatever you do,
watch out for the falling blocks above the next set of steps. After
the next pit you'll find two rows of 8 bricks each, and the top one
has a Fire Flower in one of the bricks. Jump straight past the
mushroom blocks and be prepared to fight two more Gaos before you
reach King Totomesu.
BOSS: KING TOTOMESU
He jumps up and down, spitting one fireball while on the ground and
one while in the air. Take some distance if you want to use the
fireballs. If you don't have them, run under him when he jumps if
you're small Mario, and jump past him if you're Super Mario. Step on
the switch to kill him.
After the Boss, be in for a little surprise... Then, play the Bonus
Game and go on to the next kingdom.
MUDA
WORLD 2-1
Yow! This level has LOTS of fish! Too bad they're always between you
and the next platform. Oh yeah, you'll have to make lotsa jumps, too.
Go ahead and get two coins from the blocks. Kill the first Torions.
See that small platform below the high one with the three coins? If
you go down there and jump, you'll find a no-more invisible power-up.
Then there's a LOOOOOOOOONG series of jumps, Torions, and floating
platforms. The first pipe has the first Bonus Room, which contains 77
coins and a power-up in one of the bricks. Get out and you'll find
another power-up in the block, along with 5 coins. Next is a quite
crowded bridge, so don't try to run unless you don't like your
current number of lives. After more jumps and enemies, there are two
blocks, and the last one has a Star. Then there's an almost endless
series of Torions and Yurarin Boos before the second Bonus Pipe,
which is also home to a Pakkun Flower. The Bonus Room has 20 coins.
The first block after the pipe holds as many coins as you can get,
and the following blocks have a power-up for you. Next you'll have to
cross an even more dangerous bridge, heavily guarded by Yurarin Boos.
Eventually you'll reach a floating platform. The upper block of the
two-block column hides a 1-Up which will fall between the 9 coins
unless you break the bricks before. Use the floating platform and the
(aaargh!) mushroom blocks to reach the high exit.
WORLD 2-2
Take some steps ahead and you'll be greeted by a Mekabon. Run to
cross the small pits, and get the power-up from the block. The next
block has a coin. Kill Chicobo and Nokobon and enter the pipe for 77
coins. The rightmost of the first four bricks has multiple coins.
Going on, you'll come to two floating platforms and a nice column of
8 coins. Now you have multiple choices: you can take the upper path
and find some Mekabons and three rows of 16 bricks. The last brick of
the first row has a Star, and the last of the second row has a power-
up. BUT, if you are small Mario (and if you're not, take a hit from
the Nokobon), jump on the platform and fall down its edge to land on
an invisible platform and gain access to the lower passage, which has
more coins, but is boring - and a bit dangerous, too. Now just go on
until you come to two pipes - the second has a Bonus Room which holds
20 coins and a multiple-coin brick below the exit pipe. Then go on
until you reach the exit. If you miss the high one, try to go back on
the floating platform using the three mushroom blocks.
WORLD 2-3
This level is very straightforward, so you don't really need a
walkthrough. Try to break as many bricks as possible for power-ups
and 1-Ups. When you find two walls, the lower one is usually the one
with the item, but that's not a rule. Stay on the left all the time
and keep holding the A button. Try not to shoot the Gunions, because
their balls are annoying at times, especially between brick walls.
There's a nice stock of coins near the end, for a total 62 coins and
a funny writing (well... the idea is funny, I guess). There's a
power-up in the wall just before the Boss.
BOSS: DRAGONZAMASU
This is waaaaaaaaaaayyyyyyy too easy, even for such an easy game.
Tamao is easily avoided, and if you stay low the fireballs can't hit
you. Shoot non-stop, or just destroy the bricks and reach the switch
if you want to spoil all the fun (hey, isn't that sound the Bosses
make funny? It makes them look like sheep! Weird! BTW, it sounds a
LOT like the FX you hear when you lose at Tetris on the Game Boy).
EASTON
WORLD 3-1
The block above the first pipe has a coin. As soon as you reach it,
the first Batadon will start to fly towards you. Watch its movements
carefully before you do anything - they're tricky at times. Above the
next pipe are 2 coins, and a power-up is hidden in the last among the
following bricks. Jump past the mushroom platforms and enter the next
pipe for a 15-coins Bonus Room. Outside, grab the coins in the blocks
above the pipes, and watch out for the Giras coming out of the second
pipe. The next block has multiple coins. Go ahead and be prepared for
another Batadon and a Nokobon. Then, use the three floating platforms
to reach the other end of the pit, where a Pakkun Flower is waiting
for you in the pipe. The following 8 coins can be only gotten with
fireballs, while you can take the next 8 and make it out alive by
pressing B and -> while you're falling. After the two pipes (Pakkun-
Gira), you will meet two Nokobons, and you'll also be charged by a
Tokotoko, which can be pretty dangerous if you don't know it's there.
Another one will come down at you from the platforms above, where a
coin is waiting inside the block. Look out for another Batadon, and
get the three coins. Then you'll come to another platform set like
this: the block has a coin, but there's an invisible 1-Up in a block
you'll find by jumping when you're on the second platform. Then, kill
the Batadon and the Nokobon, grab the 3 coins, and use the three
floating platforms (the first and the third go left and right, while
the second moves up and down). The power-up in the block by the next
pipe may be a bit hard to get if it's a mushroom, due to the odd
rhythm of the Giras. Next, follow the high path if you don't want to
meet two fast Tokotokos on the ground. Kill the Batadon after the
pipe, go ahead, and enter the next pipe, where you'll find 129 coins,
31 bricks, and yet another coin in the block. Next, you'll have to
wait for Ganchans to fall down from nowhere and jump on them to get a
free ride. If you're big Mario and a platform is blocking your way,
jump on it and wait for another Ganchan - but it won't be a problem
if you're small. Stay on the last Ganchan to reach the high exit.
WORLD 3-2
This stage may be a bit difficult at first. From the start, go on and
past the three pipes, where a Suu is waiting. Bait it, and jump on
it. Kill the Nokobon and get the coins from the blocks, then go over
the rightmost block of the high row. Stay on the right and jump to
find a secret block, which will get you past 4 Suus, a Nokobon, and a
Pakkun Flower, and will lead you to 4 coins and a Pakkun. Back on the
lower level, go right and wait for the Kumo to come. Kill it, then
get the coins and the power-up. Now you'll have to jump on the narrow
platform if you want to avoid the Suu - or just try to run past it if
you think you're going to fall. Go ahead until you reach another row
of blocks and bricks. Kill the Nokobon. If you're big, destroy the
middle brick and jump between the blocks for an elevator leading to
the pipe, where you'll find 129 coins and a power-up. The next jump
is tricky: on the narrow platform, a stalactite will fall on you, so
be quick. It's not that easy. After that, it's just a series of jumps
and spiders. The block before the pipe has a power-up. After more
enemies, you'll have to use the Ganchans again. You can enter the
next pipe for a 15-coins Bonus Room, which hides a multiple-coin
brick. After some frustrating mushroom platforms, you'll finally
reach the exit.
WORLD 3-3
Soon after the start, you'll find 5 floating platforms, three of
which moving diagonally (new!). If you get the pattern of the Pakkun
in the pipe, you can use the mushroom platforms to enter the pipe and
find 129 coins and a power-up. Next, you'll have to choose the high
or the low path. The high one has 6 coins, a Nokobon, and a 1-Up in
one of the 10 bricks. The low path has two Kumos and 4 coins. After 6
more floating platforms, you'll reach the second Bonus Pipe. The room
inside holds 15 coins and a multiple-coin brick. An invisible block
will help you reach the platform above the pipe. The next step is
tricky: wait for the first floating platform to move right, then jump
on it, and jump on the small platform as soon as you can. Repeat with
the following platform. Go on, kill the statues, and get the power-up
from the first block. Watch out for the Ganchan. After some more of
the same, you'll meet the Boss.
BOSS: HIYOLHOI
He's probably the hardest Boss in the game. If you're small, you'll
have to time his movements perfectly, so that you can jump from
Ganchan to Ganchan and to the switch. It's not easy to use the
fireballs, because he will throw the rocks right where you're
standing. Run back and forth, shooting one fireball at a time, until
he's gone.
CHAI
WORLD 4-1
Wow! A new tune at last! Seems we're in China or something. Go down
the first pipe and hold -> if you want to get all 44 coins. Outside,
the first brick above the high pipe has a power-up, and soon
afterwards you'll find the first Headstand Pakkun. After the first
pit, you'll meet the first Pionpi. They can be a pain if there's more
than one, so have the fireballs ready if you have them - if not, jump
on the platforms and run past them. There's another Pionpi after the
next pit. The high block you'll find after that has multiple coins.
Go on and past two other pits, and take the power-up inside the
second block near the pipe. You'll meet more Pionpis. Then, you'll
come to many pipes, containing Pakkun Flowers or Giras. After two
floating platforms, there's a pretty frustrating series of normal and
reverse Pakkuns and Giras. The last brick of the first row has
multiple coins, the last of the second row holds a power-up, and the
last of the third row has again multiple coins, and a falling block
above it. After the floating and the mushroom platforms, there's
again a lot of pipes, with a Gira and a Pionpi. The high block after
them has a power-up. When on the next floating platform, jump along
the metal wall to uncover an invisible 1-Up. Go down the next pipe to
clear the way and find 44 more coins. Then you'll meet 3 Pionpis and
a terrible series of Giras before the exit, which you'll have to
reach with some care.
WORLD 4-2
The first of the second series of blocks holds a power-up, but watch
out for the Pompom Flower below. Enter the next pipe for 251 coins,
which you can fully collect only with fireballs. Go ahead until the
first Nyololin. If you can, break the bricks to access the blocks in
the high path (there's a power-up there) - otherwise you'll have to
avoid many Pakkuns. Repeat at the second fork in the path. One of the
next blocks has a 1-Up. Now comes the hard part. From now on and for
quite a while, you'll find blocks with fireballs spinning around
them. Fortunately, the block after the first pit has a Star, and
another block holds a power-up. The first pipe after the power-up can
be entered for another 251-coins room. After the spinning fireballs,
it's only a short way to the end. Quickly jump from one mushroom
platform to the other, and run to reach the exit.
WORLD 4-3
This is it! The final stage! Luckily, it's very easy. The very first
brick has a Mushroom. When you reach the area with the Chikakos, the
first brick holds a 1-Up, and in the brick before the walls there's
another Mushroom. You'll reach a closed room with 99 coins, and two
bricks which you must break to go on. Now, stay on the right so you
won't get stuck. The highest block in the next wall has a Mushroom.
Then you'll find another spinning fireball and two upside-down pipes.
Watch out for the hands coming out of them. Destroy the bricks and
enter the Boss room.
BOSS: BIOKINTON
He's very easy. Avoid his first attack, then just pump him full of
lead until it's gone.
After Biokinton is defeated, Tatanga will come out of the floor and
the final battle will begin.
FINAL BOSS: TATANGA
The spaceship Pagosu will move within the right half of the screen.
It will fire big rocks that will split into three and come at you.
The middle one can't be destroyed, but the other two can. Just hold A
and move up and down - this way, some of your missiles will hit
Tatanga. After 25 hits, he will be defeated.
The game is over! Enjoy the ending sequence, and start over the
adventure to prove yourself a true Super Mario Land master!
HARD MODE
After you've finished the game, if you press any button while the
words THE END are displayed, you'll be back at the starting screen.
The mushroom cursor left of the word START will have turned into a
Mario cursor, meaning that you can now play Hard Mode. This is a
harder version of Super Mario Land (this is similar to what happened
in Super Mario Bros. after finishing it a first time). Here are the
differences with the normal game:
- A LOT more monsters, especially Nokobons, which are EVERYWHERE.
- You'll find monsters in levels they weren't in before (e.g., Gao in
World 1-1).
- Dragonzamasu is protected by 2 Tamaos.
- More falling ceilings and stalactites.
- More rotating balls in World 4-2.
- Basically, many more points and MUCH more fun!
If you complete the Hard Mode, you'll be able to select the starting
level for your next game at the Start screen. However, keep in mind
that everything will be reset when you turn off the Game Boy.
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