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WORLD 1-1

Jump to get the coin from the block. Kill the Chibibo and get the mushroom. The next block has a coin. You can enter the next pipe to find an 18-coins Bonus Room. When you're done, go on and get the next coin. The next three blocks are all coins. Beat the Chibibos there. Then comes a line of 6 bricks. The block below has a coin, and the fourth brick from the left hides a 1-Up. Grab the seven floating coins. Then you'll find a power-up above three bricks. Then a coin, a Nokobon, and 8 coins in the blocks. Jump past the chasm and enter the pipe, where you'll find a 21-coins Bonus Room. Get out. A Fly is guarding a coin block. The next block holds a Star, and then just coins and Chicobos until the two Flies. Then a chasm, and three bricks - the third from the left is a multiple-coin brick. The following coins can be gotten with a small Mario or a fireball. There are 5 coins along the wall. Use the three moving platforms to reach an easy Bonus Game.

WORLD 1-2

This level is a neverending series of jumps. Grab the first coins, and a power-up in the block. Go on, and on the third platform you'll meet your first Bunbun. There's another before a coin block. Then a series of Nokobons and coins. The three coins floating above the pit may be a bit tricky to get without a fireball. When you reach the row of blocks and bricks where the Nokobon is walking, drop down the small hole to a block with a coin, then go to the left edge of this platform and jump to uncover an invisible 1-Up. Then you'll find some floating moving platforms and some Bunbuns, along with coins. The block above the steps with the two Chicobos holds a power-up. More floating platforms, then another 1-Up in the row of blocks and bricks. Then it's a mere series of jumps to the end. To reach the high exit, you'll have to step on two mushroom blocks, so be quick or it will be lost.

WORLD 1-3

Jump along the wall to reveal a secret elevator. It will lead you to 28 coins. If you choose the lower path, grab the three coins from the blocks, then go ahead and expect many Pakkun Flowers, and two falling blocks above the second pipe past the pit. The last pipe before the second pit can be entered for a 21-coins Bonus Room. The second-to- last brick in the bottom row has multiple coins, and the second in the second row has a power-up. Once out, go past the following four pipes (and two Pakkuns). Watch out for the falling blocks above the blocks before you take the coins. Kill the Gao who's just after the following blocks. If you have a big Mario, break the second brick and jump through the gap to uncover another elevator. This is the only way to the second Bonus Room, which holds 33 coins and a 1-Up in the highest brick of the right column. After the steps there's an interesting choice. The three coins in the middle passage can be gotten with a small Mario or a fireball, but a small Mario can also take the lower passage to reach 38 coins and a power-up. You can get hit by the Nokobon to be able to go down there. Whatever you do, watch out for the falling blocks above the next set of steps. After the next pit you'll find two rows of 8 bricks each, and the top one has a Fire Flower in one of the bricks. Jump straight past the mushroom blocks and be prepared to fight two more Gaos before you reach King Totomesu.

BOSS: KING TOTOMESU

He jumps up and down, spitting one fireball while on the ground and one while in the air. Take some distance if you want to use the fireballs. If you don't have them, run under him when he jumps if you're small Mario, and jump past him if you're Super Mario. Step on the switch to kill him.

After the Boss, be in for a little surprise... Then, play the Bonus Game and go on to the next kingdom.

MUDA

WORLD 2-1

Yow! This level has LOTS of fish! Too bad they're always between you and the next platform. Oh yeah, you'll have to make lotsa jumps, too. Go ahead and get two coins from the blocks. Kill the first Torions. See that small platform below the high one with the three coins? If you go down there and jump, you'll find a no-more invisible power-up. Then there's a LOOOOOOOOONG series of jumps, Torions, and floating platforms. The first pipe has the first Bonus Room, which contains 77 coins and a power-up in one of the bricks. Get out and you'll find another power-up in the block, along with 5 coins. Next is a quite crowded bridge, so don't try to run unless you don't like your current number of lives. After more jumps and enemies, there are two blocks, and the last one has a Star. Then there's an almost endless series of Torions and Yurarin Boos before the second Bonus Pipe, which is also home to a Pakkun Flower. The Bonus Room has 20 coins. The first block after the pipe holds as many coins as you can get, and the following blocks have a power-up for you. Next you'll have to cross an even more dangerous bridge, heavily guarded by Yurarin Boos. Eventually you'll reach a floating platform. The upper block of the two-block column hides a 1-Up which will fall between the 9 coins unless you break the bricks before. Use the floating platform and the (aaargh!) mushroom blocks to reach the high exit.

WORLD 2-2

Take some steps ahead and you'll be greeted by a Mekabon. Run to cross the small pits, and get the power-up from the block. The next block has a coin. Kill Chicobo and Nokobon and enter the pipe for 77 coins. The rightmost of the first four bricks has multiple coins. Going on, you'll come to two floating platforms and a nice column of 8 coins. Now you have multiple choices: you can take the upper path and find some Mekabons and three rows of 16 bricks. The last brick of the first row has a Star, and the last of the second row has a power- up. BUT, if you are small Mario (and if you're not, take a hit from the Nokobon), jump on the platform and fall down its edge to land on an invisible platform and gain access to the lower passage, which has more coins, but is boring - and a bit dangerous, too. Now just go on until you come to two pipes - the second has a Bonus Room which holds 20 coins and a multiple-coin brick below the exit pipe. Then go on until you reach the exit. If you miss the high one, try to go back on the floating platform using the three mushroom blocks.

WORLD 2-3

This level is very straightforward, so you don't really need a walkthrough. Try to break as many bricks as possible for power-ups and 1-Ups. When you find two walls, the lower one is usually the one with the item, but that's not a rule. Stay on the left all the time and keep holding the A button. Try not to shoot the Gunions, because their balls are annoying at times, especially between brick walls. There's a nice stock of coins near the end, for a total 62 coins and a funny writing (well... the idea is funny, I guess). There's a power-up in the wall just before the Boss.

BOSS: DRAGONZAMASU

This is waaaaaaaaaaayyyyyyy too easy, even for such an easy game. Tamao is easily avoided, and if you stay low the fireballs can't hit you. Shoot non-stop, or just destroy the bricks and reach the switch if you want to spoil all the fun (hey, isn't that sound the Bosses make funny? It makes them look like sheep! Weird! BTW, it sounds a LOT like the FX you hear when you lose at Tetris on the Game Boy).

EASTON

WORLD 3-1

The block above the first pipe has a coin. As soon as you reach it, the first Batadon will start to fly towards you. Watch its movements carefully before you do anything - they're tricky at times. Above the next pipe are 2 coins, and a power-up is hidden in the last among the following bricks. Jump past the mushroom platforms and enter the next pipe for a 15-coins Bonus Room. Outside, grab the coins in the blocks above the pipes, and watch out for the Giras coming out of the second pipe. The next block has multiple coins. Go ahead and be prepared for another Batadon and a Nokobon. Then, use the three floating platforms to reach the other end of the pit, where a Pakkun Flower is waiting for you in the pipe. The following 8 coins can be only gotten with fireballs, while you can take the next 8 and make it out alive by pressing B and -> while you're falling. After the two pipes (Pakkun- Gira), you will meet two Nokobons, and you'll also be charged by a Tokotoko, which can be pretty dangerous if you don't know it's there. Another one will come down at you from the platforms above, where a coin is waiting inside the block. Look out for another Batadon, and get the three coins. Then you'll come to another platform set like this: the block has a coin, but there's an invisible 1-Up in a block you'll find by jumping when you're on the second platform. Then, kill the Batadon and the Nokobon, grab the 3 coins, and use the three floating platforms (the first and the third go left and right, while the second moves up and down). The power-up in the block by the next pipe may be a bit hard to get if it's a mushroom, due to the odd rhythm of the Giras. Next, follow the high path if you don't want to meet two fast Tokotokos on the ground. Kill the Batadon after the pipe, go ahead, and enter the next pipe, where you'll find 129 coins, 31 bricks, and yet another coin in the block. Next, you'll have to wait for Ganchans to fall down from nowhere and jump on them to get a free ride. If you're big Mario and a platform is blocking your way, jump on it and wait for another Ganchan - but it won't be a problem if you're small. Stay on the last Ganchan to reach the high exit.

WORLD 3-2

This stage may be a bit difficult at first. From the start, go on and past the three pipes, where a Suu is waiting. Bait it, and jump on it. Kill the Nokobon and get the coins from the blocks, then go over the rightmost block of the high row. Stay on the right and jump to find a secret block, which will get you past 4 Suus, a Nokobon, and a Pakkun Flower, and will lead you to 4 coins and a Pakkun. Back on the lower level, go right and wait for the Kumo to come. Kill it, then get the coins and the power-up. Now you'll have to jump on the narrow platform if you want to avoid the Suu - or just try to run past it if you think you're going to fall. Go ahead until you reach another row of blocks and bricks. Kill the Nokobon. If you're big, destroy the middle brick and jump between the blocks for an elevator leading to the pipe, where you'll find 129 coins and a power-up. The next jump is tricky: on the narrow platform, a stalactite will fall on you, so be quick. It's not that easy. After that, it's just a series of jumps and spiders. The block before the pipe has a power-up. After more enemies, you'll have to use the Ganchans again. You can enter the next pipe for a 15-coins Bonus Room, which hides a multiple-coin brick. After some frustrating mushroom platforms, you'll finally reach the exit.

WORLD 3-3

Soon after the start, you'll find 5 floating platforms, three of which moving diagonally (new!). If you get the pattern of the Pakkun in the pipe, you can use the mushroom platforms to enter the pipe and find 129 coins and a power-up. Next, you'll have to choose the high or the low path. The high one has 6 coins, a Nokobon, and a 1-Up in one of the 10 bricks. The low path has two Kumos and 4 coins. After 6 more floating platforms, you'll reach the second Bonus Pipe. The room inside holds 15 coins and a multiple-coin brick. An invisible block will help you reach the platform above the pipe. The next step is tricky: wait for the first floating platform to move right, then jump on it, and jump on the small platform as soon as you can. Repeat with the following platform. Go on, kill the statues, and get the power-up from the first block. Watch out for the Ganchan. After some more of the same, you'll meet the Boss.

BOSS: HIYOLHOI

He's probably the hardest Boss in the game. If you're small, you'll have to time his movements perfectly, so that you can jump from Ganchan to Ganchan and to the switch. It's not easy to use the fireballs, because he will throw the rocks right where you're standing. Run back and forth, shooting one fireball at a time, until he's gone.

CHAI

WORLD 4-1

Wow! A new tune at last! Seems we're in China or something. Go down the first pipe and hold -> if you want to get all 44 coins. Outside, the first brick above the high pipe has a power-up, and soon afterwards you'll find the first Headstand Pakkun. After the first pit, you'll meet the first Pionpi. They can be a pain if there's more than one, so have the fireballs ready if you have them - if not, jump on the platforms and run past them. There's another Pionpi after the next pit. The high block you'll find after that has multiple coins. Go on and past two other pits, and take the power-up inside the second block near the pipe. You'll meet more Pionpis. Then, you'll come to many pipes, containing Pakkun Flowers or Giras. After two floating platforms, there's a pretty frustrating series of normal and reverse Pakkuns and Giras. The last brick of the first row has multiple coins, the last of the second row holds a power-up, and the last of the third row has again multiple coins, and a falling block above it. After the floating and the mushroom platforms, there's again a lot of pipes, with a Gira and a Pionpi. The high block after them has a power-up. When on the next floating platform, jump along the metal wall to uncover an invisible 1-Up. Go down the next pipe to clear the way and find 44 more coins. Then you'll meet 3 Pionpis and a terrible series of Giras before the exit, which you'll have to reach with some care.

WORLD 4-2

The first of the second series of blocks holds a power-up, but watch out for the Pompom Flower below. Enter the next pipe for 251 coins, which you can fully collect only with fireballs. Go ahead until the first Nyololin. If you can, break the bricks to access the blocks in the high path (there's a power-up there) - otherwise you'll have to avoid many Pakkuns. Repeat at the second fork in the path. One of the next blocks has a 1-Up. Now comes the hard part. From now on and for quite a while, you'll find blocks with fireballs spinning around them. Fortunately, the block after the first pit has a Star, and another block holds a power-up. The first pipe after the power-up can be entered for another 251-coins room. After the spinning fireballs, it's only a short way to the end. Quickly jump from one mushroom platform to the other, and run to reach the exit.

WORLD 4-3

This is it! The final stage! Luckily, it's very easy. The very first brick has a Mushroom. When you reach the area with the Chikakos, the first brick holds a 1-Up, and in the brick before the walls there's another Mushroom. You'll reach a closed room with 99 coins, and two bricks which you must break to go on. Now, stay on the right so you won't get stuck. The highest block in the next wall has a Mushroom. Then you'll find another spinning fireball and two upside-down pipes. Watch out for the hands coming out of them. Destroy the bricks and enter the Boss room.

BOSS: BIOKINTON

He's very easy. Avoid his first attack, then just pump him full of lead until it's gone.

After Biokinton is defeated, Tatanga will come out of the floor and the final battle will begin.

FINAL BOSS: TATANGA

The spaceship Pagosu will move within the right half of the screen. It will fire big rocks that will split into three and come at you. The middle one can't be destroyed, but the other two can. Just hold A and move up and down - this way, some of your missiles will hit Tatanga. After 25 hits, he will be defeated.

The game is over! Enjoy the ending sequence, and start over the adventure to prove yourself a true Super Mario Land master!

HARD MODE

After you've finished the game, if you press any button while the words THE END are displayed, you'll be back at the starting screen. The mushroom cursor left of the word START will have turned into a Mario cursor, meaning that you can now play Hard Mode. This is a harder version of Super Mario Land (this is similar to what happened in Super Mario Bros. after finishing it a first time). Here are the differences with the normal game:

- A LOT more monsters, especially Nokobons, which are EVERYWHERE.

- You'll find monsters in levels they weren't in before (e.g., Gao in World 1-1).

- Dragonzamasu is protected by 2 Tamaos.

- More falling ceilings and stalactites.

- More rotating balls in World 4-2.

- Basically, many more points and MUCH more fun!

If you complete the Hard Mode, you'll be able to select the starting level for your next game at the Start screen. However, keep in mind that everything will be reset when you turn off the Game Boy.