Untitled Document
------------------------------------------------------------------------------------------------------------------------------------------------------------
Super Mario Kart items
The following is also from the original Super Mario Kart Instruction Booklet: Press The A Button To Use: Green Shell: Use the Green Shell to fire at enemy karts - a hit will send an enemy into a spin.Green Shells can bounce off of barriers, so you can try for bank shots too. Red Shell: The Red Shell is a lot like the Green Shell except it works like a guided missile! If you have an enemy in your sights, let the Red Shell go. Unless you are too close or too far away, the Red Shell rarely misses its mark. Banana Peel: When a cart hits a Banana Peel, it will spin out. Feather: The Feather allows you to jump much higher than if you used the L or R Buttons. Use this to jump over enemies or clear obstacles. Mushroom: You get a temporary burst of speed by using a Mushroom. Sometimes, you can make an enemy spin out if you hit them while you are using a mushroom. Star: Using the Star makes you invincible for a short period of time. During this time, your speed increases and you are immune to enemy attacks. If you fall into water, lava, or off of an edge, you will lose your invincibility. The Star is very useful. Lightning Bolt: Use the Lightning Bolt and you'll see a big flash. After the flash, all of the other racers will become smaller in size for a while.During this time, they will move slower and are very vulnerable. Coin: The Coin adds 2 coins to your total.Push the A Button right away when you get a Coin. Collect as many as you can! Ghost: The Ghost makes you and your cart invisible. You'll also be able to take your opponent's item. Note: Lightning and Coins only appear in the GP and Match Race modes. The Ghost only appears in Battle Mode and Match Race.