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Super Mario Bros Walkthrough 2


This walkthrough continues where part 1 left off so you know.

*World 5:

Level 1 =
At one point, after the second paratroopa, there are three blocks. The middle one contains a starman.This level has the first bullet bills in it.Try to either jump on them or crouch under them if you can. There is a pipe in the air that warps near the end of the level.

Level 2 =
At the beginning, the last of the top row of blocks has a power up. The first pipe goes to a swimming warp.Watch out for the lowering elevators while swimming, they push you into sink holes.The last block on top of the two rows after the warp has a starman.Then there are two blocks that only regular small Mario can reach.The first contains coins, the second a Power Up (mushroom for small Mario).

Level 3 =

Just exactly like World 1 - Level 3, the tree level.There are more enemies and smaller elevators, and bullet bills are being launched at you the whole level.

Level 4 =

At the beginning, there is an extra long fire thing near the ? block with the Power Up in it.Take the bottom route to reach Roy Koopa, the fifth Koopa.

*World 6:

Level 1 =

Lukitu level!This is another dark level.The first normal block contains a power up.the third ? block also contains a power up.

Level 2 =

Another dark level.The first pipe is a warp.The second pipe after the warp is a water warp.If you don't take the water warp, there are two rows of blocks overhead.The last block of the second row is a warp vine that leads to a cloud ride.

Level 3 =

This level is all gray for some strange reason.The first ? box is a power up.About half way through this level, Bullet Bills start launching at you.

Level 4 =

Same exact as the first castle, except for the Koopa at the end is using hammers.It is really good to have Fiery Mario at this Koopa.

*World 7:

Level 1 =

First normal block holds a Power Up.There are a lot of Bullet Bills in this level.There is a block with a power up at the very top of the springboard.It is kinda hard to reach if you get a flower, and if you get a mushroom, chances are you will miss it.

Level 2 =

A water level.A LOT OF SQUIDS!!!!!

Level 3 =

Another flying fish level, exact same lay out as level 2 -3.However, there are more fish, and Koopa Troopas and Koopa Paratroopas are in your way.There is still a power up in the middle that you want for the following castle.

Level 4 =

Hmmm...the last castle before the big Bowser Koopa castle.This is the maze palace of Ludwig Van Koopa.For the first three parts, go Bottom, Middle, Top.Then you will come to two big ditches of lava on the bottom, and a fire thing at the top.This one changes I think, but what I did was went on top, avoiding the fire thing, and then stayed on top, jumping the ditches.This led me to Ludwig Van Koopa.

*World 8:

Level 1 =

If you used a Level Warp to get here from level 4, there's a hidden 1-up above a Buzzy Beetle that's trapped between two pipes.There is a pipe warp in a pipe before three Goombas.There is also a trapped Koopa Paratroopa with a row of blocks above it.In the middle of where it is trapped is a hidden box.If you jump on the box, you can hit the regular box above it that contains some coins.After the next series of short ditches is a row of blocks, the third is a starman.

Level 2 =

There is a 1-up in the box above the springboard.Between the first set of bullet bills, there is two blocks.The second one is a Power Up. The first pipe after the difficult jump (where you're on a pipe and you have to run just right to not fall down a pit) is a warp.

Level 3 =

The first set of hammer bros. are on two rows of blocks.The second to last block on the top row is a power up.Then the next set of hammer bros. is also on two rows of blocks.For that set, the second to first block on top is a power up.

Level 4 =

Well, here it is...the giant maze castle...the home of Bowser Koopa. Actually, I figured this level out quicker than the World 7 castle (Ludwig Van Koopa's castle).

Ok, there’s a ditch with a little elevator that moves across some ways into the level, right after it, enter the first pipe.Then, there’s a pipe in the air by some Koopa Paratroopas.There’s a hidden block near the left of it that will help you get into it.After that pipe, you will have to jump over a pit with lava in it.Right after it, jump into the pipe.This takes you to a swimming level with spinning fire rods and 3 squidies.If you have fiery Mario, you can kill the coming up Hammer Brother, otherwise try to run under it.Now, avoid the Podobo to get to Bowser Koopa.It is very easy to kill Bowser with fireballs.It is hard to get on top of him, and he has hammers, so it’s hazardous to try to go under him.Do what you must.

Well, I guess since you’ve reached the end, the only thing you can do is.do it again!The second quest has more baddies, a lot more bullet bills, and all the baddies other than Koopa Troopas turn into Buzzy Beetles. Have fun!